Archive for the ‘holy paladin’ Category

Here is my Holy Paladin loot list for the 4.1 instances Zul’Gurub and Zul’Aman. I am really excited about running these new and improved dungeons.

There is going to be random boss encounters in Zul’Gurub so you never know what you’re in for when it comes to this one. I imagine its sort of like the TOC 2nd boss encounter Eadric and Paletress. Except there is going to be a ton more bosses to choose from and an achievement, Gurubashi Headhunter for everyone who sees all of them. “Gotta catch ‘em all” to get this one.

There is also going to be a new daily questing hub which I’m thinking will have fun stuff we can win with points, or badges, or commendations like the Argent Tourney. I would love it if this trinket was a quest hub reward but it’s much more likely especially because there is a heroic version that we will not see it until 4.2 Firelands Raid. It may not be BIS but its definitely a fun little proc.


Soul Drain Signet

  • +180 Intellect
  • +114 Spirit
  • +270 Stamina
  • Item Level 353
  • Equip: Improves haste rating by 123.


Amani Scepter of Rites

  • One-Hand
  • Speed 2.60796 – 1478 Damage(437.3 damage per second)
  • +138 Intellect
  • +92 Spirit
  • +207 Stamina
  • Item Level 353
  • Equip: Increases spell power by 1848.Equip: Increases your mastery rating by 92.


Troll Skull Chestplate

  • +3366 Armor
  • +303 Intellect
  • +209 Spirit
  • +484 Stamina
  • Yellow Socket
  • Socket Bonus: +10 Intellect
  • Item Level 353
  • Equip: Improves critical strike rating by 201


Boots of Bad Mojo

  • 2314 Armor
  • +220 Intellect
  • +151 Spirit
  • +360 Stamina
  • Yellow Socket
  • Socket Bonus: +10 Intellect
  • Item Level 353
  • Equip: Improves haste rating by 146.


Plumed Medicine Helm


So where this new gear isn’t too exciting for many of us, it does afford raiders like myself, who are too stubborn to run daily heroics and earn extra valor points to fill in the ilvl 346s with 353s.

Also if anyone has the skinny on Amani Battle Bear leave a comment. Will this model look better than its predecessor?  Will it be easier to get?


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Last week my team downed both Cho’gall and Al’akir. We put a good many wipes into both these encounters and then we finally saw them fall over and go poof, respectively. At this point just under half my gear is ilvl 359. I don’t yet have the four set bonus but I will be desperately seeking it if they make the changes listed on the PTR patch notes. This change would make the spirit proc work off of HS instead of HR. Which seems to me to mean a whole lot more uptime.

All and all I am happy with our toolkit as healadins. I like that it keeps me busy juggling various Cds and that I do not have to spend the entire raid spamming one spell and keeping SS on the tank like in Wrath. We have a lot of heals and Cds to use when we run into trouble and most of the encounters require we use them.

Using HS and Judgement on Cd and taking advantage of procs is a huge part of our new playstyle. This, along with knowing when to use Cds to help spread around the love is what separates the goods from the bads.

As I stated in a previous post, I would like a Cd that reduces the damage to the entire raid to allow us to have a little more raid healing utility. Coupled with HR something like this would be OP.

I have seen a lot of QQ on the forum about our Mastery stat. Many people believe that it is not adding anything to our healing ability. At the same time I wonder how many of us have set up our gear to take advantage of this stat. Rendaelyne of Artifice on Shadowsong US is stacking Mastery like most of us are stacking Haste and says this about the stat,

“Yes, some shields are wasted as people aren’t hit right away (in turn a wasted stat to some people) but I bet I could hold my own against most holy palies with my gear. I am building a full on haste set to test some numbers out but it’s not 100% finished.”

I admire this players drive and tenacity to follow the road less traveled and to hold his own while blazing that path. The biggest complaint I see about mastery is that it does not work with our AoE heals or through Beacon. But our Mastery definitely works through LoD. By stacking Mastery you can basically increase the healing ability of LoD in AoE damage intensive moments.

I don’t see Mastery as a weak stat. I see Mastery becoming more useful in the next tier of raiding when our healing spells becoming even more powerful. We are not getting the full potential out of our healing Cds without stacking Mastery.

Here’s why, the bigger the heal, the bigger the shield. A big shield will not be overwritten by a small shield, instead a small heal will refresh a the shield as for the same amount of mitigation as the big heal. As long as you refresh the shield before it drops off then you will be able to continue getting IH from your beastly Cds long after they have fallen off.

Whoa, really Pork? Really? Yup really.

So before you get out on the forums and QQ all over mastery, do what Rendaelyne did and try it out. See how you like it and if it fits with your playstyle. Rendaelyne, my hats off to you for trying something different and finding success!

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Here is a list I’ve created for terms that you will see on the blog and around the web that every good pally healer should know. Enjoy. If you notice any that I have neglected leave me a comment and the list will get updated.

Our Important Stats

Int- Intelect is our most important stat. It affects our mana pool, our replenishment (modifies Spirit), Sp, Spell Crit, and the mana we get back from DP and LoH when glyphed with Divinity.

Spirit- Increases the potency of Int and provides in combat mana regen. Our second most important stat. I have yet to find a soft cap for this stat.

Sp- Spell Power is kinda a no brainer. You cannot reforge for Sp.

Haste > Crit, this is something  I subscribe to but the votes aren’t all in yet. The community is still at odds on this controversy.

Mastery- Invisibubbles reduced damage on healed targets. Spread around the heals and spread around the bubbles. Even if you are a tank healer in Cata you need to be helping out with heals when needed. This is the best reason to do that.

Our Seals

SoI- Seal of Insight gives us the ability to do small amounts of dmg in PvE and return 4% base mana when Judged. Also can provide a small heal to the paladin for single target mele attacks and coupled with HoPo returned via Divine Strike can make going into mele on some boss fights a mana saver. This is our PvE seal.

SoJ- Seal of Justice is ok to switch in and out of for PvP as it impairs the enemy’s movement speed for just enough time to issue a killing blow.

Our Buffs, We Only Have Two Now

BoK- Blessing of Kings is our buff to use when someone else is giving BoM

BoM- Blessing of Might- Is our buff to use because it directly affects Int.

Our Auras

Resist- This Aura is our aura of choice followed by Concentration.

Concentration- The aura we use if a Resto Sham is handling Resist

Devotion- Can be used to mitigate damage to the tanks in raids. With AM acting as a tanking Cd to add 100& more armor.


Our Hand Spells

HoP- Hand of Protection is a bubble we can use on others. It does not affect threat but will render the person unable to move or fight. Best used with a /cancelaura macro.

HoSalv- Hand of Salvation can be placed on a player to reduced their threat. Usually by the time someone calls for it they’re dead.

HoSac- Hand of Sacrifice is by far our greatest Cd now. With the self heals coming in from PotI, this serious damage mitigator should be used on the OT every time it’s up during raid boss fights. This saves tons of mana. Can also be used to break forms of CC during PvP.

HoF- Hand of Freedom releases us from all movement impairing effects. Great for a lot of raid bosses and you may need to save this for use on your tank for some fights.

Our Heals

HS- Holy Shock always generates one HoPo. It heals like a wet noodle hurts but use this on Cd.

HL- Holy Light is a very mana efficient heal but does not benefit from PotI anymore. Sadface. Use this as your fast heal.

DL- Divine Light is my favie single target heal becuase I always want MOAR FREE HEALZ.

FL- Flash of Light- Avoid this spell like it’s Malygos

LoD- Light of Dawn is the best use of HoPo if you can hit four or more targets. Probably shines more in 25 man raids and good situationally in 10 man.

WoG- Word of Glory is LoD’s single target HoPo heal. We love heals that don’t cost mana.

HR- Holy Radiance is our AOE HOT. Use this during any damage periods that hit the entire raid. Also puts some pep in your step, some ride in your stride, increasing run speed.

LoH- Lay on Hands is our hail mary heal. Definitely worth glyphing Glyph of Divinity for mana returns on use.

BoL- Beacon of Light on provides 50% of all our healing to the tank, ONLY 50%. Heals from PotI also transfer over to the Beaconed target. Use this on the tank in PvE, yourself in PvP.

Res- Redemption mops the bodies off the floor after a wipe. It heals people so I am counting this as one of our healing spells. Get over it.

Other Spells Important to Healadins (in order of importance)

DP- Divine Plea restores mana at the cost of healing. Right now this should be used with a healing Cd to counter the reduction in the ability to heal. Use this on Cd at about 80% mana on  boss fights.

Judge- Restores mana and buffs haste 3-9% so use this on Cd.

Cleanse- Always cleanse. Glyph for clease heavy fights as this will be a serious mana saver.

HoW- Hammer of Wrath is a godsend for burning bosses when chasing the enrage.

CS- Crusader Strike, go in for mele and come out with some HoPo

HoJ- I use Hammer of Justice on Cd when running BGs.

Ex- Exorcism hurts in PvP even as holy. Along with Judge and HoW, you will be able to take out the enemy as fast as most dps while also keeping everyone alive at the same time.

Cons- Consecration is sometimes fun to use when you want to burn some mana fast. It’s our AOE dot. Mostly aviod using this as Holy.

Our Healing Cds

AW- Avenging Wrath gives you wings. Not quite the added healing potency of Divine Favor or the Bananaman but with a significantly shorter Cd.

DF- Divine Favor increases spell haste and crit so it’s a powerful healing Cd. I generally reserve this for use with DP and hit AW on Cd but that’s just my playstyle at the moment.

Gaurdian- He will forever be The Bananaman (thanks to Muradin). Heals your target for the same amount on the next five heals you cast and provides a 10% AOE heal in ten yards of the target. Only works with FoL, HL, DL, HS, and WoG.

DPro- Divine Protection is a Cd that few were using so Blizzard removed Forbearance from its effects and reduced the Cd timer. Now its ok but probably better used on the self when glyphed with Glyph of Divine Protection as we tend to take more magic dmg in raids than mele.

DS- Divine Shield is our signature pally bubble. My favorite oh shit button. Keybind this spell.

AM- Aura Mastery is an underrated and underused Cd. Check out my article on AM for more information

DI- Divine Intervention, we will miss you.

Procs and Random Talents

HoPo- Holy Power could be our primary resouce for management if mana was no longer an issue for us anymore. Try to use HoPo right as it comes in if you can afford the GCD. If extra HoPo procs none will be wasted.

ToR- Tower of Radiance makes healing beacon with DL, and FL return HoPo 100% of the time with three talent points. This no longer works for HL, Sigh.

EG- Eternal Glory gives WoG a 30% chance not to consume holy power. Great for WG with three bars of HoPo on deck.

Daybreak- HL, DL, and FL have a 20% chance to proc a free holy shock.

IoL- Infusion of Light increases the crit effect of HS and on top of that, everytime HS crits the cast time of your next HL or DL is reduced.

PoTI- Protector of the Innocent, with three points in this talent can heal you for 3337 to 3839 Hp when you use a single target heal. Not too shabbeh.

Imp Judgement- I like speccing into this for added range on my Judge. I was to be able to Judge wherever I am, especially at Walmart.

Meditation is the passive that allows us to generate mana in combat from Spirit. You can clock it at 50% speed of mana generated out of combat.

BL- Commonly Blood Lust but when talking about pallies Blessed Life. Grants a 50% chance to generate HoPo when taking direct damage. Only procs on a 8 second Cd.

IH- Illuminated Healing is our Mastery.


Cd- Cooldown can be used as a general reference to a spell or can be short for Global Cooldown which is the down time between our spell casts.

Plate- It’s what we wear. Don’t wear anything else becuase Plate Specialization boosts Int by 5%.

Loladin- A paladin who still uses Flash of Light.

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The article I am working on about holy paladin glyphs is taking longer than I expected so in the meantime I thought I might throw out a quick one on consumables and also ask for readers input via comments or email concerning what glyphs they’re using and their experience with holy glyphs in raids.

Most of us have some Cata raiding experience under our belts now and while we are just getting used to the new encounters, we need anything and everything to add a little more Oomph to our over all healing performance.  I am going to quickly outline the best consumables for us holy paladins. Keep in mind holy paladins are now required to find a good balance between the amount of int and the amount of spirit but int is going to be our strongest stat. We should be able to get by with the spirit provided on our gear and buff int but you may have to experiment a little to get the best results.

Food Buff

Probably not a good idea to waste all your Seafood Magnifique Feasts on initial boss tries but that doesn’t mean you shouldn’t have a food buff.

Severed Sagefish Head – This buff offers a 90 int and 90 stam.

Delicious Sagefish Tail-  This buff offers 90 spirit and 90 stam.


Flask of the Draconic Mind– Provides 300 int for an hour and persists through death.

Flask of Flowing Water– Provides 300 spirit for an hour and persists through death.


Avoid elixirs!  There are some decent choices for battle elixirs but there isn’t a comparable guardian elixir for holy paladins.


Mythical Mana Potion– Restores 9250 to 10750 mana. Cannot be used more than once in combat. Always have a stack of these handy. Mana potions are going to be essential during a raid boss encounter.

Potion of Concentration–  Another type of mana pot capable of restoring up to 22000 mana over 10 sec, but this will leave you without the ability to cast or move. Can be canceled at any time like a buff. If you can find time to use this potion in a raid then it will restore double the mana of the Mythical Mana Pot. Keep some in your inventory just in case.

Potion of Pure Genius– Increases int by 300 for 20 seconds. These are good for popping right before the fight starts. Temporarily making your mana pool larger and increasing replenishment, spell power and spell crit, it will save you a small amount of mana.

Volcanic Potion– Increases Spell Power by 1200 for 25 seconds. Again use these potions before the fight and save mana pot as you’re in combat potion Cd. Makes your heals more powerful and more mana efficient. This pot will not save you as much mana as the Pure Genius but if you have ’em it won’t hurt to burn ’em and save the PGs for your best attempts.

Hope everyone had a fantastic holiday. And I would love input on what people are using and liking for Glyphs and especially your thoughts on Glyph of the Long Word.



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Recently I realized that Aura Mastery was a Holy Paladin Cd that, for some reason I was regurlarly leaving out of my repetior. I realized that I was neglecting this Cd becuase I was a little confused on what exactly it did. I had never bothered to look into it becuase I wrote it off as one of our less important Cds. Where it doesn’t directly modify healing like most of our holy paladin Cds, it is not without it’s merit.

I began to wonder if there were other healadins out there who like me might think this tool is only good for avoiding silences and interupts. Let’s put this spell under the microscope and look at how versatile it really is.

Aura Mastery – Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.  Lasts 6 sec.

 Six seconds? Six Seconds is not a lot of time, but timed right this spell can add a lot of oomph to any one of our auras.  Generally swapping auras during an encouter is going to be ill advised. Changing auras costs a GCd and with the tight rope healing game most of us are walking right now, you may not have time to spare.

However in a raid environment you may have multiple paladins and if that is the case then don’t feel like you have to run with resistance or concentration on. For instance, if you know there is a point in the fight where the tank has to take an extra am0unt of physical damage at specific points in the fight then you could use Devotion Aura, pop AM for the extra armor, using it as a tank Cd.

Of course, for fights where players are going to be hit hard with fire, frost, or shadow damage then you’re going to pop AM with Resistance Aura on the team. Many knowledgeable players are saying that resistance is now the defacto holy paladin aura in Cata. I feel this is definitely true but it is good to keep in mind that auras should be used situationally becuase AM effects each one differently.

Retribution with AM? I don’t see it happening in a raid encounter. The extra holy damage caused by phisical damage to the tanks is not going to make a lot of difference when racing against a boss’s enrage timer. Could it have PvP applications, possibly. I have not had the chance to test it yet.

Concentration Aura is going to be the main aura healadin’s use in PvP. Before I began writing this article the only time I used AM was in PvP. Timed right you can avoid some of the BS the enemy throws at you. Give you some extra heals to keep you and the team up. It may just save your ass.

 Most people don’t know this about CrusaderAuara and AM. Another little trick I love in PvP when I see a mob of Alliance coming my way and I’m all by my lonesome, I to mount up, pop AM,  and get the hell outa dodge. This Cd can actually be used while mounted for a tiny sprint effect.

Edit: this function was removed in 4.0.6, sadface.

I’m not going to lie to you, this Cd is still not going to be very high on my priority list for available Cds. But now I have a better idea about what all it does and I will keep it in the back of my mind when learning the new raid boss mechanics.

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I have read a few blog posts now about the nerf so I am going to try to keep this short and sweet, without going on too long about this.

The Skinny

  • Holy Light no longer grants HoPo from Tower of Radiance, though Divine Light and Flash still do.
  • Healing from LoD has been reduced by 40%
  • Beacon is now effected by healing modifiers that reduced healing (like Mortal Stike)

Now I can’t help but feel like Dreaming over at A Touch of Arcane that these nerfs specifically target paladin healers because they’re too strong in PVP. They argue that paladins have too much mana at their disposal and that these nerfs target our mana pools. But, I can’t help but be a little suspicious that they’re going to limit our toolkit moreso than our mana pools. 

One of the biggest reason I was not having mana problems was that was barely using Divine Light and not using Flash of Light or Holy Radiance. Divine Light simply takes to long to cast and your target has to be less than 75% health to avoid overhealing. Flash and HR (becuase I could not get people to stack up on me) are a waste of mana.

With mana pools that are even more strained by the nerf to Tower of Radiance these spells will not be an good option untill we have more mana or players have bigger health pools. As it stands I was using judgement for the mana gains every time it was off Cd. Do you think we are going to have time to use Divine Light now that we are required to spam judgement and HS every time they’re up?

Blizz wants us to use all the tools given to us in our toolkit but they want strict limits on mana pools. This put Holy Paladins in a very precarious position because we will have to heavily rely on our healing Cds to use most of our healing spells.  

My Experience

Last night I pugged some Heroics. Why would I put myself through this kind of punishment you ask? Everyone who was on in guild was already busy and I wanted  to see the nerf in action. I was using my newly gimped tools (HL, HS, WOG, and LoD) and avoiding any of those nasty mana burner spells and yes I was having mana issues on boss fights. But more than that if the dps took any Aoe damage, I was not able to get them all back up to full health without using one of my precious mana saving Cds. When the fight was nearing the end and I was low on mana and out of Cds to pop the dps were not getting any heals from me. I had to save what I had for the tank.  

I can only hope that things will get easier as gear scales. I am no longer optomistic about raid healing and I know healing one target in a raid will make our toolkit more accessible than trying to keep five players up at once.

I really want to hear about other players experience with the nerf so if you have time leave a comment or shoot me an email and spill your guts.

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For those of you who were wondering, I’m not dead. I know I fell off the boat on the Cata party live blog but I assure you that it was not without reason. I was lvling much slower than most of my fellow couch crashers at the party and something had to give. I ended up lvl 85 about a day after everyone else at the party but most of my comrades went without any sleep. After our server first 85 I was functioning with so little sleep and so much caffeine that my brain could not make whole thoughts. Making complete sentences was painful.

I am now lvl 85, I maxed out herbalism and am four points shy of being maxed in alchemy. I made myself the epic healing alchemy trinket and along with it I am wearing one heroic drop, two greens and the rest blues from faction rep and regular dungeons. After running a few heroics, I can attest that there are some challenging bosses in there.

With my current gear I am not having mana problems in normal dungeons. I know there are lots of folks out there who are worried about their ability to heal in this expansion. I’m hearing rumbling on the forums that many healers will be rolling dps in liu of heals. To this I say, don’t worry so much. Healing will get easier as your gear scales.

The entry level gearscore for heroics is misleading. Make sure you are wearing atleast all blues in heroics before you decide to give up your spec. Spirit is your friend. Don’t bother rolling on pieces that have no spirit. Leave those peices to the spell dps. Mana should not be a problem if you’re using HS on Cd, taking advantage of your procs and healing Cds. Judge on Cd. Do not bother using FoL unless you want to burn all your mana really, really fast. DL is ok to use sparingly. Always use DP with a healing Cd like Avenging Wrath.

I have been impressed with the healing that LoD can do when I can spray it on all three dps and the tank. I made a macro that says, “Can the ranged please stack when able for LoD.” It usually works for about one trash mob. I am finding it impossible to get ranged dps to stack. I hate spamming that macro every pull. I have not been impressed with HR at all. I gave up on using it. It feels like the only time it does effective healing is when everyone in the party is on top of each other. Any other time it is a huge waste of mana.

Gaurdian is win! Save this for the most healing intensive part of the fight or when you’re running low on mana. When every party members health bar has taken a hit and you need to get everyone up fast. Gone are the days that we can have everyone topped off all the time. With health pools beefed up keeping everyone at fifty percent health through lots of AOE damage can easily prevent a wipe.

In the next few days I plan to have some really helpful articles for my fellow healadins.

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