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Posts Tagged ‘Healing’

Last week my team downed both Cho’gall and Al’akir. We put a good many wipes into both these encounters and then we finally saw them fall over and go poof, respectively. At this point just under half my gear is ilvl 359. I don’t yet have the four set bonus but I will be desperately seeking it if they make the changes listed on the PTR patch notes. This change would make the spirit proc work off of HS instead of HR. Which seems to me to mean a whole lot more uptime.

All and all I am happy with our toolkit as healadins. I like that it keeps me busy juggling various Cds and that I do not have to spend the entire raid spamming one spell and keeping SS on the tank like in Wrath. We have a lot of heals and Cds to use when we run into trouble and most of the encounters require we use them.

Using HS and Judgement on Cd and taking advantage of procs is a huge part of our new playstyle. This, along with knowing when to use Cds to help spread around the love is what separates the goods from the bads.

As I stated in a previous post, I would like a Cd that reduces the damage to the entire raid to allow us to have a little more raid healing utility. Coupled with HR something like this would be OP.

I have seen a lot of QQ on the forum about our Mastery stat. Many people believe that it is not adding anything to our healing ability. At the same time I wonder how many of us have set up our gear to take advantage of this stat. Rendaelyne of Artifice on Shadowsong US is stacking Mastery like most of us are stacking Haste and says this about the stat,

“Yes, some shields are wasted as people aren’t hit right away (in turn a wasted stat to some people) but I bet I could hold my own against most holy palies with my gear. I am building a full on haste set to test some numbers out but it’s not 100% finished.”

I admire this players drive and tenacity to follow the road less traveled and to hold his own while blazing that path. The biggest complaint I see about mastery is that it does not work with our AoE heals or through Beacon. But our Mastery definitely works through LoD. By stacking Mastery you can basically increase the healing ability of LoD in AoE damage intensive moments.

I don’t see Mastery as a weak stat. I see Mastery becoming more useful in the next tier of raiding when our healing spells becoming even more powerful. We are not getting the full potential out of our healing Cds without stacking Mastery.

Here’s why, the bigger the heal, the bigger the shield. A big shield will not be overwritten by a small shield, instead a small heal will refresh a the shield as for the same amount of mitigation as the big heal. As long as you refresh the shield before it drops off then you will be able to continue getting IH from your beastly Cds long after they have fallen off.

Whoa, really Pork? Really? Yup really.

So before you get out on the forums and QQ all over mastery, do what Rendaelyne did and try it out. See how you like it and if it fits with your playstyle. Rendaelyne, my hats off to you for trying something different and finding success!

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After you take out the trash, have someone hit the big gong to make Atramedes come out and start his painfully long RP sequence. Don’t get me wrong I like the sequence and am glad that you don’t have to watch it every time you start the fight like Saurfang but there’s a reason every boss encounter doesn’t start with one.

When it’s finally time to get down to business out team starts by tanking atramedes on the right side. Unlike most dragons, this one has no tail whip so don’t be afraid to move toward the tail if you have to. We normally have our tank near the first gong and the rest of our team stacks up on the side of this beast.

Positioning the boss is going to be a very important part of this encounter. Being alongside the boss as opposed to behind the boss allows the team a little more time to see Sonar Pulse, allowing slightly longer to get out-of-the-way. Sonar Pulse like everything else in this fight adds sound to your sounds meter. When any member of the raid reaches 100% they get destroyed by the big blind bird.

I had my team download Atramedes, the addon which gives you an easy to read little box that lists the top five teammates with the highest sound and their sound level percentage. Do your best to avoid anything and everything this guy throws at you during the fight and it’s not too hard to stay alive and down the boss.

Along with the Pulses, the dragon will Sonic Breath and Searing Flames while on the ground. Sonic Breath is an ability that targets and follows the person with the highest sounds. We counter this by choosing a direction that the person should run and everyone else moves just a bit in the opposite direction. This works really well if people can tell their left from their right. For those of you who have trouble with this, I suggest post-it notes on the sides of your screen.

Searing Flames creates more sound than a road construction crew outside your window,  the morning of your day off.  This AOE damage is probably the most healing intensive part of the fight so be ready. This is where you’re going to want to use your Holy Radiance and other AoE heals for sure. This is also the point where the tank is going to want to gong the teams sound level back to zero before someone gets ate.

At this point I’ve covered everything you need to worry about in phase one. After eighty seconds of this, this bird is taking to the air. Phase two is pretty simple. It’s a good idea to gong just after liftoff. You’re going to choose a member of your team to kite Roaring Flame Breath. This ability will always target the player who last hit the gong. We use a feral drood for the ability but anyone with a bonus to speed would work well.

Everyone else just needs to stay out of the poop on the ground and dps that Big Bird untill phase one starts again. When phase one begins you’re going to set up shop on the other side of the room by the remaining gongs. Phase two last for sixty seconds.

This is an easy encounter with a really cool sounds mechanic. More about staying out of the poop this monkey is flinging at you, raid awareness is key to the encounter.

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So I can’t help but notice that half of the healing classes (shamz and priests) acquired some overall buffage with patch 4.0.6 and as per tradition we got more of our mechanics trivialized.

I can imagine that there are some folks out there saying but wait Pork, didn’t you see the buff to DP? Yes I read that bit too but I hardly consider it a buff. With DL, HL, and FL costing us ten percent more mana, I have the sneaking suspicion that Blizz is not happy over abundance of mana (assuming you’re not using FL at all and using HR sparingly) and we should expect some OOMage when raiding tonight.

I am definitely not saying that the other classes did not deserve a buff and to be frank it makes our jobs easier. I was very surprised to see resto droods get an over the head swing with the nerfbat as well. Chad, healing lead and a mate who I talk about on the blog gave up his restro drood in favor for his holy priest. Hearing him talk about the spec’s weaknesses and reasons for rerolling, I was expecting to see some improvements made.

I am not going to start feeling sorry for myself yet but I do feel bad for healadins who are still gearing in heroics. I remember back when I was hating every second of it and I can’t help but think that the headblow to PoTI and our main healing arsenal becoming more expensive is going to take a heavy toll on what I remember being a very strained mana pool.

Last night Yoda, our resto shamz pst me and said something to the effect of is my meter correct that you were at about 100% mana the whole time we were killing Magmaw? I admitted yes and he said that in the future he’d ask for additional raid heals if he was getting low on mana. I didn’t have the heart to tell him that I was being pretty liberal in tossing out heals to everyone. I was worried he might reroll and steal all my drops.

All kidding aside I can understand why Blizz increased the mana cost of DL and HL. It would have been nice if they had left FL as is because they just made a very big waste of mana (which was on par with other healing classes big mana heals) an even bigger waste of mana. No one in their right mind should be using this spell now. But to be honest I didn’t use this spell and so I am not upset by these changes.

I am upset about the change to PoTI. I can’t help but think that this isn’t just a nerf to our talent it’s also going to be a nerf to HoSac, which is my favorite Cd. I really hope that we will still be able to use this ability without having to worry about dying because it is perfect for both heavy tank damage mitigation or just saving some mana.  

Some changes I would have liked to see…

  • A raid wide damage mitigation Cd, making us a more effective option for raid healing
  • A boost to HS healing output for a lil more healing on the go
  • LoH returns mana without glyphing (less mana would be ok) so it does not feel quite as mandatory freeing up space for something more fun
  • A shorter Cd on HR, again increasing our ability to raid heal, the mana cost is high enough that you don’t want to spam this

These are just some things I brainstormed last night while thinking about the changes that Blizz made to us in 4.0.6. I think none of the changes make our class more fun to play. I also think they further pigeon-hole us in the tank healer role. What changes to holy paladins would you like to see? How could Blizz make our class for fun to play? As alway, your thoughts are always appreciated.

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I kid, I kid, But really, you should have seen the look on your faces when you read this title. I have been seeing a whole lot of qq on the forums (Still?) about the latest edition to the World of Warcraft legacy being too hard. I personally don’t think it’s shaping out to be too hard or too easy. Of course I am a Pally healer and I do have plenty of nerfs in my future.

Obsessive, my ten man raid team was able to one shot Double Dragons on Tuesday night. This was a big credit to Adgamorix’s (of Divine Plea) response to me calling in a life line for tips on this fight. Thanks dood! Using their strat we were able to cut down our kill time significantly and able to cut down on overall healing. In case you missed the comment, the main difference in this strat with the one we were using is this…

During the second phase you have a mele group stacked on the butt of the dragon you have your ranged group spread out around the dragon (within healing range) instead of stacking. When one of the ranged folks get the Twilight Meteor debuff they run to the mele group to split the damage.

This means that half of the people in our raid are going to be moving less than if they were stacked. They will also be taking less damage from Engulfing Magic and Void Zones. The only time they will need to move is for the Meteor or if a Void Zone spawns under them. This makes Engulfing Magic a no brainer for the ranged because they can just stay where they are and dps without hurting anyone else in the raid.

I also like this because if I get EM and change lanes without checking my blind spot then I only have to worry about nuking one player instead of a carload of them. Love this because using boss mechanics to nuke most of the raid is like a FFVII style Limit Break for me. You could say it’s my special ability 🙂

With this tip and some practice your group should be able to one-shot the boss every time. Heres a quick rundown of the fight.

Valiona’s (purple dragon) first, position the raid five yards apart around the boss to avoid taking damage from Twilight Blasts. We practiced our positioning on Red’s Pet which was kinda silly and fun but kinda helped. Run in for Blackout, Cleanse it and run out (if you don’t have Sacred Cleansing talented then someone else will have to do it). During the Blackout healers should pop their AOE heals (like HR) becuase this part can be a bit messy if not timed perfectly around Twilight Blasts.

You will have to deal with the occasional frontal cone AOE, Devouring Flames. Just move to the back-end of the boss and then return to the original positions. Someone usually takes some damage from this so be ready to heal them up fast. Rinse, repeat, phase two is starting when she puts down Dazzling Destruction. Get sucked in you end up in the Twilight Zone or some terrible place like it and you have to click on the portal to get out.

Theralion (blue dragon) comes down and it’s time to put the strat above into action. Mele stack on the butt, ranged spread out around the dragon. Ranged move in for Meteor, Mele move out for the Engulfing Magic. DBM will mark players with these debuffs. Also remember to stay out of the poop (Void Zones). Toward the end of the phase you’ll have to deal with three bouts of Deep Breaths from the flying dragon. Have a member call out safe zones. Stairs, Mid, Door worked pretty well for us.

Awesome fight with some cool mechanics. Now we are working on Al’Akir and Atramedes as our progression. We got Atramedes down to about 40% health on Monday so hopefully we can open it up and take it home the next time we get in there. I’ll let you know. Thanks for reading and enjoying and I want to hear from YOU, Do you think Cata is too easy? Too hard? Or not as bad as everyone is saying? let me know.

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If you read the comments thread from my last post then you already know that last night we downed Maloriak and I got the healing trinket Jar of Ancient Remedies. I could not be more pleased with the way the team performed last night. Each attempt we got steadily closer and closer to downing the boss.

It doesn’t always happen that way. Sometimes it can seem like your team is working backwards. We’ve all been there, after a long night of wiping, people are starting to lose their concetration and get sloppy. Our raid leader usually calls it early if he notices that we are fighting the morale monster along side the boss.

This is always greatly appreciated and I feel like it actually helps us in the future. I feel like (and you may have experienced this) players can get a mental block which can keep them from downing a boss as a result of low morale. Raid leader take note, if you notice your team is loosing that forward momentum on a boss move on to a different boss or call it a night. The extra time spent wiping should not be considered valuable practice attempts.

Here’s some more food for thought. No it’s not pie and it’s definently not cake, the cake is a lie. I am mostly solely responsible for keeping both tanks up during the encounter. I get help from the other healers in emergency situations but in obsessive we echew the model where you assign a healer to each tank. Instead we have two “raid” healers and we all work together to help out where we can if needed. Most my time spent is healing the unbeaconed tank, spamming LoD on the raid and shooting off a quick heal if I see someone who is scary low on health.

As we all know there is usually a running commentary going on in most raids between the tanks and the healers. Good communication is always important but vent can get pretty crowded with too many people talking. Our tanks are nice enough to let us know when they are going to be taking big damage by shouting “Big Heals!”   Big heals means that the tank who yells it is going to have to be peeled off the floor if we don’t react fast.

This is fool-proof for abilities like Magmaw’s Mangle and Maloriak’s Dibilitating Slime. It’s great for me becuase I have trouble with tunnel vision while watching healthbars and Cd timers. Usually the raid leader is going to be calling out a lot of different abilites by name but abilities that effect the healers get our special little code word. If your tanks are not already giving the healers tipoffs like this for progression content then you can recommend it. Feel free to borrow Big Heals too. I found it really useful on Maloriak to hold off on using HoSac (which I normally use on Cd as a mana saving device) untill Nex utters (in his charming french-canadian accent) those two spiffy little words.

Next up we will be working on Atramedes and did I mention that we downed double dragons sometime in the last two weeks? Expect a strat posted with some tips the next time we down it. Also any tips on that fight are greatly appreciated as it wasn’t a very clean kill last time and I’m not looking forward to stepping to the duo again.

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Last night <Obsessive> went round two with Halfus Wyrmbreaker. Last time we went in Halfus mopped and waxed the floors with us in a succession of wipes, this time we made a lot of progress in our attempts. By the time we called it, we were holding our own in the third phase of the fight. We found ourselves losing against the clock and getting our face pwned by Halfus when we went big, red and angry.

Our raid team was made up of myself, chad, our resto drood team leader, and MissQ, our holy priest GM. When we first attempted the fight we were going to to the Storm dragon, the whelps, the Slate dragon and then Halfus but all the healers spent too much time OOMing and desperately relying on the three inervates we had, Mythical Mana Pots, and Manatide for any sort of longevity in the fight. By the time we started in on dpsing Halfus the heals had used up every resource for extra mana.

So we revised our plan of attack. We decided that we would burn storm dragon with lust, then pick up and burn whelps, then move on to Halfus and just forgo the stuns on Halfus by leaving Slate on the ground. This worked surprisingly well. We also reminded the dps that they needed to use the lightwell that MissQ was nice enough to put out for them because only the healers were taking advantage of it.

None of the healers were having the serious OOMing issues of past tries. People were taking less damage from fireballs by staying a minimum of five yards from each other and dps started using the lightwell. Manatide became more of a luxury than a necessity. I was able to keep my mana at around 50% the whole fight even when spamming Holy Radiance on Cd during the third phase.

I was not going to try to use Light of Dawn on this fight. Rather I used the 3 HP Word of Glory on the tanks and a quick heal on any healers if they went scary low. I also did not use Flash of Light, instead relying on HL and DL. For any scary raid damage I would either use Guardian or HR. I saved Divine Favor and AW for use alongside Divine Plea.

If used early enough I found that I could use three DPs during the encounter. The first tank swap was usually marked with raid wide damage. I found it was ok to use Divine Favor with DP when the tank was at about 50% debuff when he got to 60% I would pop HoP on him, dropping his stacks of debuff to zero. This lessened the overall damage both tanks were going to have to take during that chaotic period and left me able to pop some emergency heals on the raid if the need arose. After that it was Dp with DF or AW on Cd.

The fight was not hard to heal after the first dragon went down. Even the third phase with raid wide stuns going off. I think we just need to irk out a little more dps and we probably have it down. Tonight the drakes will be changing so we might be set back a little on the learning curve but I don’t see it standing between us and some sweet sweet loot.

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The article I am working on about holy paladin glyphs is taking longer than I expected so in the meantime I thought I might throw out a quick one on consumables and also ask for readers input via comments or email concerning what glyphs they’re using and their experience with holy glyphs in raids.

Most of us have some Cata raiding experience under our belts now and while we are just getting used to the new encounters, we need anything and everything to add a little more Oomph to our over all healing performance.  I am going to quickly outline the best consumables for us holy paladins. Keep in mind holy paladins are now required to find a good balance between the amount of int and the amount of spirit but int is going to be our strongest stat. We should be able to get by with the spirit provided on our gear and buff int but you may have to experiment a little to get the best results.

Food Buff

Probably not a good idea to waste all your Seafood Magnifique Feasts on initial boss tries but that doesn’t mean you shouldn’t have a food buff.

Severed Sagefish Head – This buff offers a 90 int and 90 stam.

Delicious Sagefish Tail-  This buff offers 90 spirit and 90 stam.

Flask

Flask of the Draconic Mind– Provides 300 int for an hour and persists through death.

Flask of Flowing Water– Provides 300 spirit for an hour and persists through death.

Elixirs

Avoid elixirs!  There are some decent choices for battle elixirs but there isn’t a comparable guardian elixir for holy paladins.

Potions

Mythical Mana Potion– Restores 9250 to 10750 mana. Cannot be used more than once in combat. Always have a stack of these handy. Mana potions are going to be essential during a raid boss encounter.

Potion of Concentration–  Another type of mana pot capable of restoring up to 22000 mana over 10 sec, but this will leave you without the ability to cast or move. Can be canceled at any time like a buff. If you can find time to use this potion in a raid then it will restore double the mana of the Mythical Mana Pot. Keep some in your inventory just in case.

Potion of Pure Genius– Increases int by 300 for 20 seconds. These are good for popping right before the fight starts. Temporarily making your mana pool larger and increasing replenishment, spell power and spell crit, it will save you a small amount of mana.

Volcanic Potion– Increases Spell Power by 1200 for 25 seconds. Again use these potions before the fight and save mana pot as you’re in combat potion Cd. Makes your heals more powerful and more mana efficient. This pot will not save you as much mana as the Pure Genius but if you have ’em it won’t hurt to burn ’em and save the PGs for your best attempts.

Hope everyone had a fantastic holiday. And I would love input on what people are using and liking for Glyphs and especially your thoughts on Glyph of the Long Word.

Thanks,

Pkcp

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