After you take out the trash, have someone hit the big gong to make Atramedes come out and start his painfully long RP sequence. Don’t get me wrong I like the sequence and am glad that you don’t have to watch it every time you start the fight like Saurfang but there’s a reason every boss encounter doesn’t start with one.
When it’s finally time to get down to business out team starts by tanking atramedes on the right side. Unlike most dragons, this one has no tail whip so don’t be afraid to move toward the tail if you have to. We normally have our tank near the first gong and the rest of our team stacks up on the side of this beast.
Positioning the boss is going to be a very important part of this encounter. Being alongside the boss as opposed to behind the boss allows the team a little more time to see Sonar Pulse, allowing slightly longer to get out-of-the-way. Sonar Pulse like everything else in this fight adds sound to your sounds meter. When any member of the raid reaches 100% they get destroyed by the big blind bird.
I had my team download Atramedes, the addon which gives you an easy to read little box that lists the top five teammates with the highest sound and their sound level percentage. Do your best to avoid anything and everything this guy throws at you during the fight and it’s not too hard to stay alive and down the boss.
Along with the Pulses, the dragon will Sonic Breath and Searing Flames while on the ground. Sonic Breath is an ability that targets and follows the person with the highest sounds. We counter this by choosing a direction that the person should run and everyone else moves just a bit in the opposite direction. This works really well if people can tell their left from their right. For those of you who have trouble with this, I suggest post-it notes on the sides of your screen.
Searing Flames creates more sound than a road construction crew outside your window, the morning of your day off. This AOE damage is probably the most healing intensive part of the fight so be ready. This is where you’re going to want to use your Holy Radiance and other AoE heals for sure. This is also the point where the tank is going to want to gong the teams sound level back to zero before someone gets ate.
At this point I’ve covered everything you need to worry about in phase one. After eighty seconds of this, this bird is taking to the air. Phase two is pretty simple. It’s a good idea to gong just after liftoff. You’re going to choose a member of your team to kite Roaring Flame Breath. This ability will always target the player who last hit the gong. We use a feral drood for the ability but anyone with a bonus to speed would work well.
Everyone else just needs to stay out of the poop on the ground and dps that Big Bird untill phase one starts again. When phase one begins you’re going to set up shop on the other side of the room by the remaining gongs. Phase two last for sixty seconds.
This is an easy encounter with a really cool sounds mechanic. More about staying out of the poop this monkey is flinging at you, raid awareness is key to the encounter.